Swift Challenge – Day…whatever.
- By Clayton
- November 12, 2014
- Comments Off on Swift Challenge – Day…whatever.
It’s been a while, but I finally got back on the Swift train. I had to take a break for a couple of weeks to work on my graphic design portfolio. Wait. That should be capitalized. I was working on my Graphic Design Portfolio. There we go. it needs to be that way because it’s my official one for my Portfolio class. This class was the last one I needed to be able to graduate, and so now I should have my full degree and will do absolutely nothing with it that I’m not already doing.
But back to Swift.I trashed all the collected resources I was collecting. I slimmed it down to one single tutorial, and a video one so that I could have a more guided walkthrough.
This one -> https://www.youtube.com/watch?v=sxDSc2Z2W4g
It’s a simple todo list app, and I was able to follow along for about two thirds of the tutorial. It worked to switch views, tap in the text boxes to type items, and even go back to the main list view. But saving? Whenever it would try to save the actual item, the app would crash. And if didn’t know enough about Swift to code it, I absolutely don’t know enough to troubleshoot. Of course I could use the Fiddle Factor technique, but I’d rather just have something that would be easier to complete start to finish that will give me that quicker sense of accomplishment. I may come back to the app eventually, but until then I just want to make one that works.
My eventual goal is this: 2 apps. I want one that is a membership directory for the Social Club I was in during college, and a game. I want to learn Unity3D well enough and then port a game from there onto iOS. That’s it. The focus would be on the game creation, not so much the app part. If I get there, I’ll be happy.